Changelog

Revival project change logs

v0.6999999 (Build 4) - Back in Business

  • Some stupid dot bug has attempted to overwrite this project. I've fixed it, but some things may haven't been recovered.
  • v0.699999 (Build 3) - The Supernova Update (1/26/2020 - ?/??/2020)

  • Coming soon.
  • Changed transfer formula to be based on stars after a certain upgrade
  • v0.699999 (Build 2) - Better Transfer (1/23/2020 - 1/25/2020)

  • The better transferring update is coming!
  • Rebalanced many transfer upgrade costs and formulas and even supernova upgrades. This will speed up early supernovas.
  • Started rebalancing supernova upgrades and rewording anything supernova related.
  • Milestones are actually more important now: They give a 1.02x multiplier to your generators per milestone.
  • ["A better backend tab system.",
    "Implementation of percentage increase/s display.",
    "Implementation of max all lever, which can be activated in cheats tab.",
    "This sick format of changes"]
    .every(task => NyanCat.did.includes(task)) === true
  • O_O: Fixed transfer base formula in the How to Play.
  • v0.699999 (Build 1) - Cheating is bad (1/22/2020)

  • Well, not always. You can now decide the cheat tab's visibility in the settings. Be warned that this will be removed in a future update, as this is supposed to be a test mechanic.
  • Made even more rewording changes and formatted more code with Glitch's format function. I'm trying to format as much as I can.
  • MORE STORY! It's a work in progress though.
  • A new developer has joined the team! It's Reinhardt. Oh, and don't forget Redfire and O_O.
  • Remember, saves from before version 0.7 aren't compatible, and will break the game due to future balancing changes.
  • Also, if you haven't noticed, there is no old design. I think it'd be too hard if we had to manage 2 different styles of the same game at once.
  • You can break the limit at 10,000 neutron stars. 25k/100k was pretty excessive.
  • Buyinshop will be revamped along with bulk buy.
  • First supernova will be faster, along with subsequent supernovas. You will be able to gain more prestige power and transfer upgrades will be rebalanced. Transfer upgrade costs have been rebalanced, and some upgrades will have changed for the better.
  • Supernova upgrades will be rebalanced to make sure that they give significant boosts.
  • Buffed the prestige power formula to start at 3x and be better overall. This will require some balancing, so hold tight.
  • Better UI and CSS by Reinhardt.
  • The return of NS mult?! It's true. It will return. ...well, it didn't exactly exist before, but it will now.
  • Some other things I probably cannot list here.
  • v0.69999... - The return (1/21/2020)

  • Finally. We're back.
  • For real this time. Except for Nyan cat. He can do what he wants though, but your contributions are never forgotten.
  • Further updates will be hosted on Glitch. Nowhere else.
  • As usual, all your saves are gone. You can replay the game again though, so that's good. You can experience a better earlygame.
  • We might consider a new number library. Just saying.
  • We will also make special text easier to read.
  • aarex, why didn't you make better formatting
  • v0.6999... - Rebalances and better interfaces (December 2018)

  • Nothing real right now, just nyan cat messing around and usavictor fixing grammar (real updates will come soon).
  • Also, saves will be wiped (for game versions less than 0.7). Neutron tier 5-10 supernova upgrade will also be available (haven't tested yet).
  • Original change logs (WILL HAVE GRAMMAR PRESERVED)

    v0.699... - Hypernova (2018)

    Major changes

  • Added a feature that helps you to start the game.
  • Transfer points and neutron stars are now located at below the stars.
  • Nerfed playtime transfer upgrade to (x/1800)^0.15.
  • Nerfed transfer playtime transfer upgrade to (x/300)^0.13.
  • Nerfed the bonus for every OoM of generator amount to x1.02 after buying third transfer upgrade.
  • Buffed 'highest prestige power' transfer upgrade to log10(x)^0.7*0.8.
  • Buffed 'highest transfer points' transfer upgrade to log10(x)^0.7*1.8.
  • Buffed 'increase prestige power gain based on itself' transfer upgrade to log10(x)^0.75*0.45.
  • Buffed the reduction of tier 10 generator price increase to 221.68x after buying eighth transfer upgrade.
  • Nerfed the bonus for buying tier 10 generator to x1.07 after buying transfer upgrade #10.
  • Transfer upgrade #11 is now 'Buying tier 5 generator increases all production by 0.145%'.
  • Last 3 transfer upgrades now have higher costs.
  • Second and third transfer upgrades are moved to first and second.
  • All transfer upgrades now have higher costs except the first.
  • Now there is 2 kinds of supernova before breaking the limit, non-forced (when you reach 1.79e308 stars) and forced. (when you reach 5.59e400 stars or 1.79e308 stars if you are taking a challenge)
    Oh, they give one neutron star too.
  • Nerfed the bonus for buying tier 10 generator to x1.1 after buying supernova upgrade #10.
  • Replaced supernova upgrade #15 with a new side-content. (This is suggested by Choof!)
    Now there is 15 supernova upgrades.
    P.S: It is not ready until beta 21 or higher.
  • New supernova upgrade #15 formula for post-break is now capped at x[neutron stars]^12.5 or x[highest prestige power]^0.9 (whether it is highest).
  • 'Headstart' option is now hidden until you buy one of last 2 supernova upgrades.
  • Added some options in option tab when changing supernova options.
  • There is new set of achievements replacing from the whole set.
  • Challenges is now display different.
  • While running challenges, you will not earn achievement bonuses anymore.
  • While you are running challenge 5, multipliers is now displayed instead of production.
  • If you are trying to buy autobuyer interval for your first NS, you get a warning to buy supernova upgrades first.
  • Autobuyers is now display different.
  • Buyinshop features now display only if the autobuyer displayed.
  • Added 2 buyinshop options called 'Pre-break autonova options' and 'Autotransfer options III'.
  • Pre-break autonova options now start automatic supernovaing when you reach 5.59e400 stars.
  • Unlocking 'Neutron boosts' now requires 25k NS.
  • New supernova upgrade #15 is now has a side-content named 'Prestige Headstart Upgrades' when you break limit.
  • Added pre-supernova mode.
  • Balanced the costs of neutron boosts.
  • Doubled the upgrade amount for increasing neutron boost power.
  • Neutron tiers now requires 1T NS to unlock.
  • Changed the base cost formula for neutron tiers.
  • The formula for neutron power is now [neutrons]^min(max([log10 of neutrons]*2+14,20),30).
  • Added total neutrons in statistics tab.
  • Added 'destabilization' mechanic, which you can destabilize your stars to replicate for bigger NS. (This was suggested by IkerStream!)
  • Added new supernova upgrades that you can upgrade for a boost for specified neutron tier generator.
  • Added aliens (would give free neutron boost powers over time)
    P.S: It is not done yet until beta 21 or higher.
  • Added the special kind of supernova that keeps your half of free neutron boost powers.
  • In light theme, background color on supernova buttons has little darker than original.
  • In original theme, supernova buttons has been recolored to same as old design.
  • ADDED HYPERNOVA AS A PRESTIGE LAYER THAT FURTHER THAN SUPERNOVA!
  • Added perks, which is respecable across hypernovas and you can choose whether you respec perks.
    P.S: It is not done yet until beta 21 or higher.
  • Added perk points, which you can earn by hypernovaing and can spend on perks.
    P.S: It is not done yet until beta 21 or higher.
  • Added stellar pillars, a quadruple set of upgrades that I called the set 'pillars'.
    P.S: It is not done yet until beta 21 or higher.
  • Added unlockables, which is an another type of perks which there is an extra feature for supernova content.
    P.S: It is not ready until beta 21 or higher.
  • Added neutron challenges, a new type of challenges which the goal is to go hypernova and can be unlock by spending neutrons at stellar pillars.
    P.S: It is not done yet until beta 21 or higher.
  • Minor changes

  • Costs for generators is now support smaller numbers.
  • Formatting for stars per second now have tenths.
  • Without lower tiers, higher tiers can now generate stars in a single tick.
  • 'Progress till X' percentages now uses hundredths.
  • Hovering 'stars per second' now show growth rate for stars production.
  • OoM left for progress till prestige is now have non-integers.
  • Rates for below 1 per second are precised to per minute, per hour, and per day.
  • Transfer points and neutron stars are now have a singular when you have only one.
  • Multipliers for upgrades now display more decimal points below 100. (This is suggested by Username5243!)
  • Added the explanation for transfer upgrade 7.
  • Altered the colors for tab buttons.
  • Explanation for supernova is now updated to replace Infinite with 1.79e308 with formatting.
  • Added the statistics for last transfer time before supernovaing.
  • Completed the incompleted explanations for supernova upgrades.
  • Unlocking autotransfer now have shorter JSON data.
  • NS/s gain in statistics tab and supernova button after break limit are now rounded down to hundredths.
  • Added total neutron boost power.
  • Neutron boosts would now update when buying neutron boosts, resetting, or loading a save file.
  • Neutron power would now update when buying neutron boosts, resetting, or loading a save file.
  • Because of formula change of neutron power, neutron amount has been reset back to 0.
  • 'You have X neutrons' is now more descriptive to includes neutron power.
  • Updated 'Milestone got!' notice.
  • Resetting or loading a different save file would save immediately.
  • Removed 'game saved!' notice.
  • Tabs have a different layout and shouldn't have more than 1 screen long.
  • Added 'mobile scrolling' option. (recommend for phones!)
  • Redesigned options tab.
  • Redesigned statistics tab.
  • Added 'Since last save' in the save button.
  • Now you can play without offline progress. You can check it out in 'options' tab.
  • All 'Infinite' are now shortened to ∞.
  • Infinity notation now display up to 7 digits of precision.
  • Doubly infinity notation now start at e3.08e9.
  • Doubly infinity notation now display more digits.
  • Added 1 notation called long scale.
  • Added 1 more notation called natural logarithm.
  • Added 1 even more notation called mixed which it can be configured.
  • Added few mysterious notations.
  • Time formatting now excludes '0 X' and so '1 Xs'. (X means any word)
  • Renamed story requirements to milestones.
  • Now you can disable story to stop reading!
  • Restarted story to a new one.
  • Your achievements are reseted because I am restarting them.
  • Rephrased almost all of them. (thanks to IkerStreamer for helping)
  • Added the formulas to help you to calculate in 'how to' page.
  • Changed 'increases the production multiplier for' to 'increases the production multiplier of' in explanations.
  • The bar at bottom is bigger.
  • Switched back to break_infinity.js because it is faster than magna_numerus.js.
  • The game tick take less CPU now.
  • FrostBite5 improved some grammar throughout the game.
  • (Old design) Reorganized statistics tab.
  • Bug fixes

  • Notations is now accurate for large numbers.
  • You will now start with 0 total stars (that means you start that you actually didn't gained stars yet).
  • Hovering tier 10 generator now displays 'production per 1 generator'.
  • 'Progress till X' will never display 100.00% again.
  • Having below 1000x prestige power is not longer break for hovering transfer button.
  • You can unlock challenges now for new players only.
  • Challenge 5 production would now increased from all your bought tiers only.
  • Challenge 8 should decay when you are producing stars.
  • 'A single neutron star' in explanation for supernova no longer have a 's' after 'star'.
  • Break limit should be fixed for new players only in rare conditions.
  • Resetting the game now actually restart the game tick interval.
  • Resetting the game now reset neutron power.
  • When you unlock neutron boosts, the requirement for next one would no longer break.
  • The original notation would switch to letters after reaching e306.
  • (Old design) Prestige power should be shown after prestiging.
  • (Old design) Autobuyers shouldn't have black or white text.
  • v0.652 - Explanations (3/3/18)

  • Added explanations which the game explains for you. You can turn on explanations in the option tab.
  • Added the growth rate for prestiging.
  • Added the production multiplier for all generators. This will show the production for 1 generator from any tier.
  • Added more multipliers for existing transfer upgrades
  • Hovering transfer upgrades is now show the multipliers instead if the multiplier is changeable
  • Notations on exponents will now show only first 3 digits.
  • Added the transfer point peak. (showing the highest amount of transfer points you ever got)
  • Changed challenge 4 description.
  • Changed the look for autobuyers.
  • (Old design) Generators will show the unknown cost if you didn't buy the previous generators.
  • Everything will now block the locked generators!
  • Max all should unlock generators in the right way.
  • Tooltip would be shown while pressing to prestige.
  • Prestige playtime is not frozen anymore.
  • You can't unlock more story or getting an achievement if you are taking a challenge or exiting a challenge.
  • In challenge 4, buying generators is now corrected.
  • (Old design) Autogenerator bulk buy is now hidden when you didn't buy one
  • (Old design) Removed the blank and useless button.
  • Formatting as unrounded number will now have different amount of decimal points after the point.
  • Changelog is now easier to read.
  • Titles is now different while browsing between pages.
  • I would come back to break_infinity.js again if BigInteger was broken for many people
    Edit: break_infinity.js has been returned in the Hypernova update!

    v0.651 - Nerf (2/26/18)

  • Made the neutron boosts have limited quantity
  • Balance neutron tiers because of that
  • Subtabs will become green if the tab is completed
  • v0.65 build 42 - Balancing (2/26/18)

  • Wiped your achievements because of the bug while updating your save
  • Balanced neutron tiers
  • Fixed formatting for large numbers
  • Fixed 0 prestige power bug
  • Added the e100 neutron stars limit until the next update
  • v0.65 - Break limit (2/25/18)

  • New UI for having Infinite stars
  • Made challenges requires different amount of NS
  • Added reward boxes
  • Added autobuyers
  • Added autobuyer interval starting at 10 seconds
  • Added buyinshop (Autobuyer shop features including options, priorities, and bulk buy)
  • Added autogen bulk buy
  • Added autotransfer options
  • Added autoprestige options
  • Added neutron boosts involving it can upgrade the boost infinitely
  • You can break limit by reaching 100k neutron stars
  • Added neutron tiers involving first produce neutrons which reduces the cost
  • Supernovaing will reset neutron tiers except all your bought
  • Added story
  • Renamed some achievements
  • Added more achievements
  • Added achievement rewards
  • Added highest PP stats
  • Added total TP & NS stats
  • Added last 10 supernova stats
  • Added 2 new notations, original and hybrid
  • Added secret notations
  • Added original & colorblind theme
  • Buttons is not longer look like Arial
  • Added 'use monospaced font' options
  • Added hotkeys including the disability option
  • Added tooltips
  • v0.6b2 - Balancing more (1/31/18)

  • Balanced some supernova upgrades
  • v0.6b1 - Balancing (1/19/18)

  • Balanced some upgrades
  • Changed last supernova upgrade cost to 300
  • v0.6 - Infinity update (1/17/18)

  • New set of transfer upgrades (Some are changed or replaced)
  • Added 1 transfer upgrade
  • SUPERNOVA
  • Added supernova upgrades (Some are suggested by 1234abcdcba4321)
  • Added challenges
  • Added bonus achievements
  • Balanced pre-supernova content
  • Added more achievements
  • Split non-scientific notation to two notations, called standard and letters
  • Added 3 new notations called logarithm, engineering, and same-letters
  • Added bonus display for generators (suggested by IvarK)
  • Added more options, including show progress (suggested by username5243) and challenge confirmation
  • Added light theme
  • Added more stats, including ticks per second
  • New design (Old design is kept)
  • Optimized game
  • Balancing

  • Balanced early game and 1 transfer upgrade.
  • Hotfix update

  • Fixed bug that loading the game don't have achievements on it.
  • v0.4 - 12/24/17

  • TRANSFER
  • Added transfer upgrades
  • Changed gain prestige power
  • Achievements
  • GUI improvements
  • How to play
  • Changelog
  • Made old browsers playable
  • Future content

  • More themes
  • Custom letter notations
  • Perks
  • Unlockables
  • Stellar bots
  • Neutron challenges
  • Make Universal Attractor great again